It’s been a busy week in the world of marvel snap (Free). After last week’s big update, this week saw the introduction of a major new card, a handful of significant balance tweaks over the air, and a new team update schedule. I thought we’d take a look at all of that now while the news is still hot, so let’s get our hands dirty folks!
So first, this week saw the release of a monumental new card. There’s a little club inside marvel snap Known as the big bad guys. These are notable Marvel villains and they are so powerful that they are essentially permanently assigned to the Series 5 extremely rare card pool. Thanos, Galactus, and Kang have been the only members of that pool thus far, but now they have been joined by the High Evolutionary. You may have seen it appear in the last few guardians of the galaxy vol. 3which is a great movie that you should see if you haven’t.
At first glance, High Evolutionary isn’t a very powerful card. He is a 4 cost, 4 power character, which are not the best stats. But the magic of him is that if he’s in your deck, cards that previously had no abilities will now have some. Wasp, Misty Knight, Shocker, Cyclops, Thing, Abomination, and Hulk gain abilities that bolster them or weaken their opponents. This is a true game changer of a card, and some players have turned the tables on me using a combination of these cards and The High Evolutionary already. You can grab it for 6,000 tokens this week if you feel like giving me a good kick as well.
Next, let’s look at those balance changes. The nerf bat has hit, and it hit a combo I recently became aware of. Black Bolt has always been a relatively unpopular card, but recently it has been teaming up with Stature. It makes the opponent discard their lowest Cost card, and that makes Stature cost only one Cost point to play. A good one-two punch. Well, they’ve both been thrown in the trash for their crimes. Black Bolt goes from 5-Cost 8-Power to 5-Cost 7-Power, and Stature goes from 5-Cost 7-Power to 5-Cost 6-Power. Phew.
On the plus side, Negasonic Teenage Warhead goes from 3-Cost 4-Power to 3-Cost 5-Power. Since she usually blows herself up anyway, I’m not sure what difference this will make. I guess we’ll see. Invisible Woman has also been beefed up, going from 2-Cost 2-Power to 2-Cost 3-Power. She’s already been a part of a couple of popular decks, and this should see her appear even more. In addition to these card adjustments, three locations have been temporarily disabled: Plunder Castle, Milano, and Sandbar. They were particularly restrictive places, and if more than one appeared in a game, things could get weird. The team will come up with new effects for these before bringing them back.
Finally, the schedule for future updates was changed after this May test to weekly updates. From now on, the team will be taking a week off between over-the-air updates. That’s as much for your sake (these weekly updates have probably been tough) as it is to let the changes breathe before moving on to the next set. So what we’ll see now is the pacing of a full patch, then next week some adjustments in the air, then a week off, then some more adjustments in the air, then back to a full patch. That means we won’t see any changes next week unless something serious breaks.
Anyway, that’s it for the last one. marvel snap snapping events? What do you think of these changes? Have you been enjoying the game more this month after the constant updates? Did one of your favorite decks take a hit on the head? Are you with me that Galactus is a jerk and needs some kind of nerf ASAP? Feel free to comment below and let us know your marvel snap Opinions Snapinions? No. No, I’ll drop that now and never do it again.
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